Augmented Reality and Virtual Reality Market 2017 - 2023 | By Study Market Intelligence, Company Profiles, Detail Survey and Business Development

A new research report is published by Acumen Research and Consulting on Augmented Reality and Virtual Reality Market by Types and Applications, Demand, Analysis Report and Global forecast 2023 with 125 Pages.
                                             Augmented Reality and Virtual Reality Market
Acumen Research and Consulting has announced the addition of the “Augmented Reality and Virtual Reality Market” report to their offering.
The Augmented Reality and Virtual Reality Market Industry Report 2018 is an in depth study analyzing the current state of the Augmented Reality and Virtual Reality Market. It provides brief overview of the market focusing on definitions, market segmentation, end-use applications and industry chain analysis. The study on Augmented Reality and Virtual Reality Market provides analysis of China market covering the industry trends, recent developments in the market and competitive landscape. Competitive analysis includes competitive information of leading players in China market, their company profiles, product portfolio, capacity, production, and company financials. In addition, report also provides upstream raw material analysis and downstream demand analysis along with the key development trends and sales channel analysis. Research study on Augmented Reality and Virtual Reality Market also discusses the opportunity areas for investors.
The report provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.
Report Coverage:
Market Global Augmented Reality And Virtual Reality Market
Analysis Period2015 – 2023
Historic Period2015
Base Year2016
Forecast Data2017 – 2023
Market StratificationDevice Type, Component, Technology, Platform, Device Application, Geography
Regional ScopeNorth America, Europe, Asia-Pacific  and Rest of the World
Report CoverageMarket Trends, Drivers, Restraints, Porter’s Five Forces Analysis, Competitive Analysis, Player Profiling, Value Chain Analysis
Market Players:
Some of the major Players profiled in the report include Magic Leap, Inc., Oculus VR, EON Reality, Inc., Qualcomm Technologies Inc., Samsung Electronics Co. Ltd., CyberGlove Systems LLC, Vuzix Corporation, Microsoft Corporation, Google Inc., Augmented Pixels Co., Catchoom, Virtalis Ltd., Innovega Inc., Laster Technologies, Facebook Inc., NIVIDIA Corporation and Advanced Micro Devices, Inc. among others.
The Major Market Segments of Global Augmented Reality and Virtual Reality Marketare as below:
Market Segmentation
Market By Device Type
  • Augmented Reality Devices
    • Head-Mounted Displays (HMD)
    • Head-Up Displays (HUD)
    • Handheld Devices
  • Virtual Reality Devices
    • Head-Mounted Displays (HMD)
    • Gesture Control Devices (GCD)
      • Data Gloves
      • Others
    • Projects & Displays Wall
Market By Component
  • Hardware
    • 3D Camera
    • Semiconductor Components
      • Integrated Circuits (IC)
      • Controller/ Processor
      • Others
    • Displays
    • Sensors
      • Accelerometer
      • Gyroscope
      • Magnetometer
      • Proximity Sensors
      • Global Positioning Systems
  • Software
    • Cloud-Based Services
    • Software Development Kits (SDK)
Market By Technology
  • Marker-Based Augmented Reality
    • Active Marker
    • Passive Marker
  • Marker-less Augmented Reality
    • Model-Based Tracking
    • Image Processing-Based
  • Virtual Reality Technology
    • Non-Immersive Technology
    • Semi-Immersive & Fully-Immersive Technologies
Market By Platform
  • Mobile
  • Console
  • PC
  • Others
Market By Device Application
  • Augmented Reality Application
    • Commercial
    • E-learning
    • Tourism
    • E-Commerce & Marketing Applications
      • Real Estate
      • Footwear
      • Beauty (Cosmetics)
      • Jewel Toning
      • Apparel Fitting
      • Furniture and Lighting Design
      • Grocery Shopping
      • Commercial Vertical Overall Review
  • Consumer
    • Gaming
    • Sports and Entertainment
      • Entertainment Application
        • Theme Parks
        • Art Gallery and Exhibitions
        • Museums (Archeology)
        • Consumer Vertical Overall Review
  • Aerospace & Defense
  • Medical
    • Surgery
    • Pharmacy Management
    • Medical Training
    • Fitness Management
    • Medical Segment Overall Review
  • Other
    • Automotive
    • Geospatial Mining
    • Enterprise Solutions
    • Architecture and Building Design
  • Virtual Reality Application
    • Commercial
      • Fashion
      • Advertisement
    • Consumer
      • Gaming
    • Aerospace and Defense
    • Medical
    • Industrial
    • Others
Market By Geography
  • North America
    • U.S.
    • Canada
    • Rest of North America
  • Europe
    • Germany
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • Rest of Asia-Pacific
  • Rest of the World
    • Middle East and Africa (MEA)
    • Latin America
Reasons to Buy this Report
The research report will enrich your decision-making capability by helping you to –
  • Design and improve your product development and sales strategies and enhancing your marketing activities
  • Develop business strategies by understanding the market dynamics and developments driving the Augmented Reality and Virtual Reality Market – Global Industry Size, Share, Trends, and Forecast, 2018-2026
  • Develop market-entry strategies and effective ways to sustain competition
  • Create merger and acquisition opportunities by identifying the market players with the most innovative pipelines
  • Identify the regional market potential which would further help in designing regional market strategies
  • Understand the competitive scenario in the Augmented Reality and Virtual Reality Market – Global Industry Size, Share, Trends, and Forecast, 2018-2026
  • Take more informed business decisions by relying on the insightful opinions from industry experts
Why Acumen Research and Consulting?
  • Technically acclaimed Analysts with complete industry knowhow
  • Robust research methodology followed by our publishers to arrive at market estimates
  • Focus on technology trends
  • Extensive repository of market research reports to meet our client’s needs
  • Based on extensive research, we provide clear view of real market scenario and help clients with making informed business decisions
TABLE OF CONTENT
1.    PROLOGUE
1.1.  Introduction
1.1.1.    Principal Gains
1.1.2.    Market Segmentation
1.2.  List of Abbreviations
2.    MARKET SYNOPSIS
2.1.  Snapshot
2.2.  Augmented Reality and Virtual Reality Market by Technology
2.3.  Augmented Reality and Virtual Reality Market by Component
2.4.  Augmented Reality and Virtual Reality Market by End User
2.5.  Augmented Reality and Virtual Reality Market by Geography
3.    MARKET DYNAMICS
3.1.  Augmented Reality and Virtual Reality Market Analysis, 2014-2024 ($Million)
3.2.  Market Dynamics
3.2.1.    Market Drivers
3.2.2.    Restraints
3.2.3.    Growth Opportunities
4.    INDUSTRY ANALYSIS
4.1.  Porter’s Five Forces Analysis
4.1.1.    Bargaining Power of Suppliers
4.1.2.    Bargaining Power of Buyers
4.1.3.    Threat of Substitute
4.1.4.    Threat of New Entrants
4.1.5.    Degree of Competition
4.2.  Value Chain Analysis
4.3.  Market Attractiveness Analysis
5.    COMPETITIVE LANDSCAPE
5.1.  Player Positioning Analysis, 2016
5.2.  Key Strategies Adopted by Leading Players
6.    AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY TECHNOLOGY
6.1.  Augmented Reality (AR)
6.1.1.    Growth Potential and Key Drivers
6.1.2.    Market Size and Forecast, 2014-2024 ($Million)
6.1.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)
6.2.  Virtual Reality (VR)
6.2.1.    Growth Potential and Key Drivers
6.2.2.    Market Size and Forecast, 2014-2024 ($Million)
6.2.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)
7.    AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY COMPONENTS
7.1.  Sensors
7.1.1.    Growth Potential and Key Drivers
7.1.2.    Market Size and Forecast, 2014-2024 ($Million)
7.1.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)
7.2.  Other Semiconductor Components
7.2.1.    Growth Potential and Key Drivers
7.2.2.    Market Size and Forecast, 2014-2024 ($Million)
7.2.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)
8.    AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY END-USERS
8.1.  Aerospace & Defense
8.1.1.    Growth Potential and Key Drivers
8.1.2.    Market Size and Forecast, 2014-2024 ($Million)
8.1.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)
8.2.  Industrial
8.2.1.    Growth Potential and Key Drivers
8.2.2.    Market Size and Forecast, 2014-2024 ($Million)
8.2.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)
8.3.  Entertainment
8.3.1.    Growth Potential and Key Drivers
8.3.2.    Market Size and Forecast, 2014-2024 ($Million)
8.3.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)
8.4.  Medical
8.4.1.    Growth Potential and Key Drivers
8.4.2.    Market Size and Forecast, 2014-2024 ($Million)
8.4.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)
8.5.  Education
8.5.1.    Growth Potential and Key Drivers
8.5.2.    Market Size and Forecast, 2014-2024 ($Million)
8.5.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)
8.6.  Retail
8.6.1.    Growth Potential and Key Drivers
8.6.2.    Market Size and Forecast, 2014-2024 ($Million)
8.6.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)
8.7.  Others
8.7.1.    Growth Potential and Key Drivers
8.7.2.    Market Size and Forecast, 2014-2024 ($Million)
8.7.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)
9.    AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY GEOGRAPHY
9.1.  North America
9.1.1.    Growth Potential and Key Drivers
9.1.2.    Market Size and Forecast, 2014-2024 ($Million)
9.1.3.    U.S.
9.1.3.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.1.3.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.1.3.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.1.4.    Canada
9.1.4.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.1.4.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.1.4.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.1.5.    Mexico
9.1.5.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.1.5.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.1.5.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.2.  Europe
9.2.1.    Growth Potential and Key Drivers
9.2.2.    Market Size and Forecast, 2014-2024 ($Million)
9.2.3.    UK
9.2.3.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.2.3.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.2.3.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.2.4.    France
9.2.4.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.2.4.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.2.4.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.2.5.    Germany
9.2.5.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.2.5.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.2.5.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.2.6.    Rest of Europe
9.2.6.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.2.6.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.2.6.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.3.  Asia Pacific
9.3.1.    Growth Potential and Key Drivers
9.3.2.    Market Size and Forecast, 2014-2024 ($Million)
9.3.3.    China
9.3.3.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.3.3.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.3.3.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.3.4.    India
9.3.4.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.3.4.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.3.4.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.3.5.    Japan
9.3.5.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.3.5.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.3.5.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.3.6.    Rest of Asia-Pacific
9.3.6.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.3.6.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.3.6.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.4.  Middle East
9.4.1.    Growth Potential and Key Drivers
9.4.2.    Market Size and Forecast, 2014-2024 ($Million)
9.4.3.    Saudi Arabia
9.4.3.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.4.3.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.4.3.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.4.4.    UAE
9.4.4.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.4.4.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.4.4.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.4.5.    Rest of Middle East
9.4.5.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.4.5.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.4.5.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.5.  Latin America
9.5.1.    Growth Potential and Key Drivers
9.5.2.    Market Size and Forecast, 2014-2024 ($Million)
9.5.3.    Brazil
9.5.3.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.5.3.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.5.3.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.5.4.    Argentina
9.5.4.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.5.4.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.5.4.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.5.5.    Rest of Latin America
9.5.5.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.5.5.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.5.5.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.6.  Africa
9.6.1.    Growth Potential and Key Drivers
9.6.2.    Market Size and Forecast, 2014-2024 ($Million)
9.6.3.    South Africa
9.6.3.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.6.3.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.6.3.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.6.4.    Egypt
9.6.4.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.6.4.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.6.4.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
9.6.5.    Rest of Africa
9.6.5.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)
9.6.5.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)
9.6.5.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)
10.  KEY MARKET PLAYERS
10.1.    Innovega, Inc.
10.1.1.        Company Snapshot
10.1.2.        Overview
10.1.3.        Financial Overview
10.1.4.        Product Portfolio
10.1.5.        Key Developments
10.1.6.        Strategies
10.2.    Oculus VR LLC
10.2.1.        Company Snapshot
10.2.2.        Overview
10.2.3.        Financial Overview
10.2.4.        Product Portfolio
10.2.5.        Key Developments
10.2.6.        Strategies
10.3.    Microsoft Corporation
10.3.1.        Company Snapshot
10.3.2.        Overview
10.3.3.        Financial Overview
10.3.4.        Product Portfolio
10.3.5.        Key Developments
10.3.6.        Strategies
10.4.    Vuzix Corporation
10.4.1.        Company Snapshot
10.4.2.        Overview
10.4.3.        Financial Overview
10.4.4.        Product Portfolio
10.4.5.        Key Developments
10.4.6.        Strategies
10.5.    Augmented Pixels Co.
10.5.1.        Company Snapshot
10.5.2.        Overview
10.5.3.        Financial Overview
10.5.4.        Product Portfolio
10.5.5.        Key Developments
10.5.6.        Strategies
10.6.    Total Immersion
10.6.1.        Company Snapshot
10.6.2.        Overview
10.6.3.        Financial Overview
10.6.4.        Product Portfolio
10.6.5.        Key Developments
10.6.6.        Strategies
10.7.    DAQRI LLC
10.7.1.        Company Snapshot
10.7.2.        Overview
10.7.3.        Financial Overview
10.7.4.        Product Portfolio
10.7.5.        Key Developments
10.7.6.        Strategies
10.8.    Blipper
10.8.1.        Company Snapshot
10.8.2.        Overview
10.8.3.        Financial Overview
10.8.4.        Product Portfolio
10.8.5.        Key Developments
10.8.6.        Strategies
10.9.    EON Reality, Inc.
10.9.1.        Company Snapshot
10.9.2.        Overview
10.9.3.        Financial Overview
10.9.4.        Product Portfolio
10.9.5.        Key Developments
10.9.6.        Strategies
10.10. Google, Inc.
10.10.1.      Company Snapshot
10.10.2.      Overview
10.10.3.      Financial Overview
10.10.4.      Product Portfolio
10.10.5.      Key Developments
10.10.6.      Strategies
11.  RESEARCH APPROACH
11.1.      Initial Data Search
11.2.      Secondary Research
11.3.      Primary Research
11.4.      Scope and Assumptions
The report is readily available and can be dispatched immediately after payment confirmation.
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